
30.09.2008, 10:33
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Регистрация: Sep 2005
Адрес: Родители назвали меня Витьком в честь одной знаменитой тёлочки.
Возраст: 38
Сообщения: 2,087
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У Установил на работе Diablo II LOD с модом Nezeramontias, всем советую, убо переиграв во ВСЕ моды к диабле стало очевидно что этот самый крутой. Дажэ уровни изменены!
Important Note:
This version of Nezeramontias is only compatible with version 1.10 of Diablo 2.
If you run it with version 1.11, you will experience problems (one of which being a crash
that occurs when entering Act 5).
Also, characters from previous versions of the mod are not compatible with this version. If you
play version 1.09 you MUST begin a new character.
Below are the new additions/changes/bug fixes to version 1.09 of this mod. For the general
readme for the mod see nezeramontias.txt. You should uninstall
any old versions of the mod before installing this one. There is no longer an install file
included with the mod, but all it ever did was rename the mpq file anyway. The installation
instructions are included in the main readme.
Bug Fixes:
-Fixed a bug with some stat boosting stones that caused them to output a magic item
regardless of the type used in the recipe.
-Fixed a bug with the Portable Shrines that caused them not to work on rare equipment.
-Fixed a drop bug with Andariel that caused her to drop from her quest treasure class after completing
the quest.
-Fixed a few display errors for skills that caused them to show less damage than they were actually doing.
-Fixed misc. errors for a number of skill displays.
-Fixed a bug that caused the Hurricance skill to not receive bonuses from Elemental Mastery.
-Fixed some spelling errors.
-Added two pages to the Special Recipe Book containing recipes for items already in the game
but whose purpose wasn't listed anywhere.
-Fixed a bug with the amulet upgrade recipes that didn't grant all the proper stats when combined
with Divine Amethysts.
-Fixed a bug with the "May God Have Mercy" skill that caused it to not shoot lightning.
-Fixed a bug with Bone Armor that caused it to not display its synergy bonus from Bone Mastery.
-Fixed a bug with several enemy missle attacks that caused them to do less damage than they were supposed to.
-Fixed some bugs with uniques causing them to have the name "An Evil Force".
-Cleared palette problems with a few of the images that looked different in different acts.
-Fixed a bug that caused Acid Beast souls to not spawn with their projectile skill.
-Fixed some animation bugs when casting certain skills while transformed into a monster.
Changes:
Item Changes:
-Reduced the drop rate of healing and mana potions and roughly doubled their cost. However, they now
heal twice as fast as before.
-Rejuvenation potions now heal 50% of life and mana, but they spawn much less often early in the game. Instead a
Lesser Rejuvenation potion (heals 20%) often drops instead.
-Altered some item prices to reduce the likelihood of free gambles for very high level characters.
-Some items can now drop earlier in the game from monsters (such as stones, anvils, spirit energy, etc).
-Split the Insight Nugget into two items; one that boosts gold find, and one that boosts magic find.
-Cliff Notes can no longer be duplicated by magic mirrors.
-Reduced the drop rate of experience bags and magic mirrors (among other things) in the Gauntlet.
-Slightly increased the drop rate of experience bags throughout the game.
-Added the damage reduction and stamina drain attributes of normal grade armor to several unique counterparts
that didn't have them.
-Items that grant permanent stat boosts (experience bags, elixers, etc.) now appear with purple text.
-Edited the growth rate of poison strength stones to scale in bonuses similar to the other damaging stones.
-Several of the unique items created through recipes now have level requirements to use them.
-Reduced the "Reduced Vendor Prices" bonuses of several items.
-Guns have higher base damage but gain smaller damange bonuses from strength and dexterity.
-Added a slight strength damage bonus to bows and crossbows.
-Jewel swords now spawn with a negative bonus to cast rate.
-Edited the properties of several gems. Also edited the cube recipes involving white rings and amulets
to reflect the changes.
-Changed the level requirement of several gems.
-Making a Flawless skull once again requires three Normal skulls.
-Increased the damage of all the original throwing potions. Also, like the Holy Water, they can only be thrown when you
select a "throw" skill attached to them. Potions can now be boosted through certain stats including the 'Extra Potion Damage'
property.
-Slightly increased the damage of Holy Water. It also now does magic damage.
-Throwing Stars now always spawn with the Blade Fury skill.
Cube Recipes:
-The recipe to make a rejuvenation potion now creates a lesser rejuvenation potion.
-3 lesser rejuvs makes one regular rejuvenation potion.
-Rejvenation potions can be created with 3 healing potions + 3 mana potions + 1 flawed gem.
-The recipes for Goddess Tears and Meat now require a flawed gem to work in addition to the original ingredients.
Inserting a chipped gem will create a Fairy Tear (if you used mana potions) or a Morsel (if you used healing potions).
-Inserting three of the same level healing or mana potion will generate one potion of the next level.
-The recipes for creating laurels and Inf Mana potions now create two space fragments in addition to the original ingredients.
-Stones now raise the level requirement of an item when used. A counter will appear on the item telling you
how many stones you've applied. The effect can be counteracted using the new Blank Slate item.
-Reduced the strength of the Key to the Sets and Uniques, Key to the Sets now spawns items up to 80% of your current level
while the Key to the Uniques spawns items 70% of your level.
Monster/Level Changes:
-Added auras to some of the monsters throughout the game. For most of them, their souls will now spawn
with these enchantments too.
-Increased the size of some levels in Kagero Dungeon.
-Slightly increased the levels of areas in Nightmare and Hell Difficulties.
-Monsters in Nightmare and Hell difficulties deal more damage.
-Slightly reduced the experience of many monsters in Nightmare and Hell.
-Reduced the life of monsters in Nightmare and Hell.
-Limited the number of fire missles generated from Diablo's floor fire skill to reduce lag.
-Slightly cut back on the fire rates of some traps in the Gauntlet in Hell difficulty. Their damage has been increased
to compensate.
-Reduced the rate at which hirelings use the Hell Spikes and Temporal Fog skills.
-Reduced the gold drops for most monsters and chests in all difficulties.
-Slightly reduced the number of monsters in the second floor of the Act 3 sewers.
-Slightly reduced the pack sizes of Goblins.
-Slightly reduced the drop rates from monsters appearing in the Infernal Pit (Treasure Maggots, Treasure Hoarders, etc.).
-Reduced the life recovery rate of Arctic Wonders.
-Added some extra abilities to Claw Vipers and high level Corrupted Rogues.
-High level quillrats can fire several quills at a time.
-Many monsters (including several super uniques and act bosses) will spawn with a few random enhancements each time you face them.
-Improved the damage of most traps.
-Expanded the Gauntlet a little bit and eliminated the ability to use Teleport through any walls (or across certain gaps).
Teleporting within a room is still possible.
Skill Edits:
Monsters/Items:
-Changed the name of the Nova skill that appears on Leviathan's and Mephisto's souls to "Cyro Nova."
-The potion throwing skills that spawned on some Panther Women souls no longer require the player to equip a throwing
potion in order to use them.
Necromancer:
-Changed Poison Mastery so it grants a straight percentage increase to all poison skills instead of just those in
the Necromancer's skill tree. It grants small poison pierce as well. It's bonuses to poison length and range have
been removed.
-Increased the per-level mana cost to Poison Nova.
-Increased the max lowered resistences for the Lower Resist curse.
-slightly increased the base attack power of all golems.
Amazon:
-Reduced the casting delay of Plague Javelin.
-Reduced the damage bonus Automatic Fire receives from character stats.
Assassin:
-Fire Trauma now gains bunuses from the extra potion damage property.
-Changed the Venom skill so its poison length and damage adds to that of other poison damage
rather than overriding it. Also cut its duration.
-Slightly increased the base attack power of Shadow Masters. Shadow Masters and Shadow Warriors now receive
a bonus to all skill levels every seven levels.
-Improved the Potion Launcher trap so that it leaves a block of flame for three seconds upon impact. It
also now does magic damage.
-Added a slight casting delay to Mind Blast.
-Reduced the casting delay to the Summon Panther skill.
-Reduced the damage of several charge up skills at very high skill levels.
-Added magic damage to Blade Fury and reduced its mana cost.
-Slightly reduced the conversion rate of Mind Blast.
Druid:
-Slightly increased the rate of elemental piercing granted by extra levels to the Elemental Mastery skill.
-Imporoved the damage reduction bonuses to the Werebear skill.
-Slightly reduced the duration bonuses Hurricane and Armageddon receive from higher levels and synergies.
-Elemental Strike can now be used as a left click skill.
-Reduced the duration effects of Elemental Strike so the poison damage wouldn't be much greater than its other damage
types.
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Юра вообще бегал за мной со спущенными штанами с требованием немедленно его выебать
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