Тема: Гамесы
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Старый 30.09.2008, 10:34
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Sorceress:

-Reduced the damage bonuses to Fire, Cold, and Lightning masteries for skill levels 20 and up.

-Reduced the mana recovery and energy bonuses from the Power Surge skill for levels above 15. Also the growth rate for
mana recovery from skill levels of 2-15 has been slightly reduced.

-Reduced the threat level of the Sword Familiar so enemies would attack it less often.

-Cut the duration of Enchant, Thunderstorm, and all her armor skills.

-Hydra gets a slight duration boost from extra skill levels.

-Meteor now gets a physical damage synergy from Hydra.

Paladin:

-Might now grants a straight physical damage boost on top of its percentage boost.

-Slightly reduced the mana cost of Might.

-Reduced the range bonuses most Paladin auras get from higher skill levels.

-Holy Bolt now heals more. The bolts from Fist of the Heavens do as well.

-Reduced the bonus resistance piercing Conviction receives for skill levels past 20.

-Holy Fire, Lightning, and Freeze now have mana costs.


Barbarian:

-Changed the skill Regeneration to 'Korlic's Blessing'. In addition to regeneration bonuses, the skill
also grants a passive damage bonus to all two handed melee attacks.

-Reduced the growth rate and maximum vender reduction from Haggle.

-The Ancient summon now spawns with the Prayer aura.


Misc Changes:
-Increased the max sale back amounts for vendors. Max sale for Act 1 Normal is 10000. Each act increases
this amount by 10000 (meaning the max sale back for Act 5 Hell is 150k).

-Grouped together the display for some enchantments throughout the game in order to cut down
on the number of lines displayed for some of the larger sets. For example, if an items contains these bonuses:
+5% to max fire resistance
+5% to max cold resistance
+5% to max lightning resistance
+5% to max poison resistance

then the display will now read +5% to all max resistances.

-Slightly reduced the experience needed to level Hirelings once they reach high levels.

-Openwounds now acts as a curse meaning that its duration can be reduced with curse resistance. It also overrides
another curse if inflicted while a curse was active.

-A character's stamina bar will now turn blue for a period if he/she is infected with openwounds.

-Reduced the starting block rate of all characters.

-Slightly reduced the drop rate of Sets, Uniques and Rares throughout the game.

-Reduced the duration of shrines back to normal D2 durations; however, they no longer act as curses. This means they
are not affected by Curse Resistance, cannot be removed when you are cursed, and can stack.


Additions:
-Added 22 new uniques.

-Added 2 new runewords.

-Added 3 new sets.

-Added over 20 skills that spawn on various Runewords, Sets, Uniques and monster souls.

-Added over 80 new skill icon pics (by yukoahso). Every skill should have a pic representing it now
(unless I just forgot some ;-).

-Added 18 new monster animations (via plugins by Alkalund, Phrozenheart, reiyo_oki, Onyx, I_only_pressed_Esc, mouse, and Haujobb).

-Added summon icons for all the new summons in the mod (by yukoahso).

-Added several new monsters that spawn throughout the game.

-Added new inventory pics for the Rail Gun and its ammo (now called Copper Slugs), and the five
Golem in a Bottle variations (by yukoahso).

-Added a new overlay animation for the Power Surge skill (created by I_Only_Pressed_Esc).

-Added new overlays for several of the added auras (from by Red Havoc's recolored missle pack).

-Added a few missles and skills using new animations (again from Red Havoc's recolored missle pack) and some
unused animations from D2.

-Added a few new names for random unique monsters to spawn with.

-Added a few new magic prefixes and suffixes for magic items.

-Added five grades of "Diversity Gems" which grant bonuses to all skill levels.

-Added a new consumable: the Money Bag. Money Bags grant the character a temporary boost to gold find. They are
occasionally dropped by monsters.

-Added a new weapon called the Corpse Mine. These are landmines that you plant on corpses (via a skill on the item)
that will explode and cause large physical and fire damage when a monster walks over it.

-Added a group of gloves that give bonuses to Amazon skills.

-Added two new skill based items: Book Binding and Training Page. Book Bindings appear in shops throughout the game
while Training Pages occasionally drop from monsters. Put 6 Training Pages in the cube with one Book Binding
to make the All Knowing Book of Learning (gain one skill point).

-Added a new item called a Boost Bar that will grant a stat point when consumed.

-Added a series of Gold Bar items. These items don't serve any purpose except to be sold, but they sale for large
amounts of gold. They're occasionally found during gameplay.

-Added a new random enemy: the Gold Golem. Gold Golems mostly appear in Nightmare and Hell difficulties, but there
are a few areas you can find them in Normal as well. They're very rare enemies that will pop up from time to time.
If you manage to kill one, you'll likely receive a fair amount of gold.

-Added three new items for granting boosts to enchanted equipment. One is the Strike Stone which gives a physical damage
bonus. Another, The Summon Strike Stone, increases the attack power of summons. the third, the Boom Brick, grants
a damage bonus to all throwing potions and any skills that involve lobbed potions (Fire Trauma, Potion Launcher, etc.).
See cube recipes.txt for the recipes to create them.

-Added Blank Slates to the game. These items can lower the level requirement of any item previously boosted by a stone.
You can create them in the cube by inserting any combination of the following ingredients into the cube:
3 Magic, 2 rare, or 1 Unique Ring(s) + 3 Magic, 2 rare, or 1 Unique Amulets(s)

-Added recipes for the standard healing and mana potions. 3 of the same type will produce one of the next level.

-Added a new series of items called "Mystery Eggs". Mystery Eggs occasionaly drop from monsters or appear from mystery chests.
When equiped in the shield slot, they allow you to "lay" an egg that will hatch a mystery opponent (at least it's a mystery
until you've used it ;p ). For best results in hatching, lay the eggs in the general vacinity of a monster.

-Added a few hidden features to the mod (go find them!)
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